Pick 5 weapons for Duel and Free-for-all, 7 for Boss Fight and Alien Invasion
— 2 rounds each, 4 for the Heavy Mortar.
Everyone gets the Tactical Nuke; the Railgun only drops in supply crates.
5 of 5 picked
CANNONS & CANYONS
made by Abara Brothers
Waiting for your opponent…
Send this link or code. The battle starts the moment they join.
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How to play
Aim from anywhereTouch any empty spot and pull back, slingshot-style — the shot flies opposite your pull, and a longer pull is more power. Your finger never covers your tank.DriveReposition on your turn — the fuel bar is your range, and it refills every turn.Supply dropsDrive into a crate to open it — or shoot it open from range and deny it.
One shot per turnNo shot clock — take your time. Firing is what passes the turn.
The weapon stripThe number is ammo left; the little curve beside each icon is that shot’s flight shape.
The draftEvery battle opens with a weapon draft — 5 picks, or 7 in Boss Fight and Alien Invasion. Two rounds each, four for the Heavy Mortar. Cannon and Nuke are standard issue.
Controls tuck awayBattles open with the dock hidden — tap the CONTROLS tab to raise it. FIRE, your aim numbers and the selected weapon stay on the sliver.
The camera is yoursPinch to zoom, two-finger drag to pan — or use the camera button’s arrows. Shots never yank the view.
The ground is realEvery crater stays. Dig with busters, wall up with Earthworks, or drop a ridge on someone.
Every round in the game — ammo, flight shape, and what it actually does.
Duel2 players
One on one. Last tank standing takes it.
Free-for-all3–4 players
No teams, no mercy — one survivor. Fallen commanders stay to watch.
Boss Fight1–2 co-op
Bring down WARLORD-7. No friendly fire — your shells never hurt your squad. Beat it and the Midnight paint drops.
Artillery Golf1–2 players
Nine holes, three clubs — Driver, Iron, Putter — fewest strokes wins. Pick your tee set when you create the game.
Alien Invasion1–2 co-op
Hold the line: destroy 8 saucers. Every wave comes back harder.